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Research Applications

The addition and widespread use of Augmented and Virtual Reality has opened up many new pathways in research and health industries. The ability to put a person in any environment from inside a laboratory allows for creating situations which can:

  • Help encourage exercise in patients with chronic pain,

  • Let's people face phobias or learn to withstand PTSD triggers

  • Distract a patient or child while procedures are performed

Mental Health

Mixed Reality has been used to treat PTSD, phobias and other mental conditions and is particularly useful for any form of exposure therapy, as it allows for controlled access to phobia causing events. Marduk Blue can help professionals develop experiences and set up systems for use in clinics or study. 


Meta Analysis || Spider Phobia  Study || PTSD Exposure Therapy

Physical Rehabilitation

Patients requiring physical rehabilitation often require 1 to 1 time or must perform un-tracked and boring tasks repeatedly in order to improve function. Mixed Reality has been shown to be very useful in this field. It can

  • Track improvement with scoring systems

  • Offer encouragement

  • Create more stimulating tasks

  • Distract from pain associated with the therapy

Stroke Rehabilitation || Motor Rehabilitation

Distraction

Patients sometimes require difficult or invasive procedures which can be unpleasant to adults and impossible to children. Virtual Reality offers an escape while still allowing the patient to be responsive as required. This is especially effective for things such as injections, where they are not very painful but people still find them unpleasant.
This also allows bedridden patients to explore and experience environments outside of their hospital room freely making stays more pleasant.

Vaccines in Brazil || Pain Reduction ||Pediatric Oncology 

Devices & Data Collection

For research applications accurate data is essential, however the stimulus or procedures someone wants to study often require key locations or events. This can require intricate setups or even chance encounters. With Mixed Reality the devices required are either hand-held or worn on the head, requiring no input from the user other than the ability to see. They allow full control of the situation to be put in the hands of the clinician or researcher and can be integrated smoothly with peripheral devices such as EEG caps, heart-rate and blood pressure monitoring and many others.

 

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